Review Article

Key aspects for evaluating user experience using eye tracking in immersive educational virtual reality environments

Vol. 22 No. 1 (2026)
Published: 29-05-2026
Maria Fernanda Martínez-Moreno
Universidad del Cauca
Angie Carolina Gómez-Acosta
Universidad del Cauca
Sandra Milena Roa-Martínez
Universidad del Cauca

Introduction: The article is the result of the research “User Experience Evaluation in Educational Immersive Virtual Reality Environments with Eye Tracking,” conducted at the University of Cauca in 2025.
Problem: Traditional methods fail to capture visual attention and cognitive load in real time, making it difficult to compare results.
Objective: To identify and map approaches, trends, and eye-tracking metrics in UX evaluation for immersive VR educational environments, in order to pinpoint gaps and opportunities for more consistent, user-centered evaluation models.
Methodology: Systematic review using the SALSA framework (protocol, application, and analysis), with scope defined by PICOC, focusing on population, intervention, outcomes, and the immersive educational context.
Results: Metrics such as fixations, gaze trajectory, saccades, and pupilometry are highlighted, combined with subjective instruments. Challenges include small sample sizes, calibration issues, and symptoms of fatigue and cybersickness.
Conclusion: A standardized methodological framework is needed, combining eye-tracking metrics with subjective perceptions. While eye tracking is increasingly being adopted, gaps remain in sample sizes, cybersickness control, and experience duration.
Originality: Provides an updated synthesis of the intersection between immersive VR educational environments and eye tracking, with a mapping of technologies, metrics, and methods, and highlights gaps to improve future frameworks and studies.
Limitations: Variability in configurations and protocols, small sample sizes, calibration issues, visual fatigue, cybersickness, and conflicts between experimental control and naturalness.

Keywords: user experience, Virtual Reality, eye tracking , evaluation, systematic review

How to Cite

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M. F. Martínez Moreno, A. C. Gómez Acosta, and S. M. Roa Martínez, “Key aspects for evaluating user experience using eye tracking in immersive educational virtual reality environments”, ing. Solidar, vol. 22, no. 1, pp. 1–26, May 2026, doi: 10.16925/2357-6014.2026.01.04.

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